This special content section of Wargamer.com has been sponsored by TAKE 2 INTERACTIVE

Buy Myth III Today!
Click here to buy Myth III now!

Myth Series Unit Comparison

by Sean Drummy and Peter von Kleinsmid

Dark Units

Click to see a larger image.
Trow Iron Warrior, Stygian Knight, Myrkridian Warrior, Myrkridian Pack-Mage, Soulless, Ghôl, Wight.

Myth II equipped its AI with about 13 Dark unit types and I'm sure you veteran Myth players know these minions all too well. There are at least 19 Dark unit types in Myth III. You can bet there will still be your old adversaries around to plague you with violence and death, but also expect some unknown and quite formidable baddies to pop up. Here's the forces of the Dark chart:

Unit Name Myth II or Myth III Strategic Importance of Unit
Brigands II only These units are human sword and shield warriors who serve the dark forces. They are a little slower than Light Warriors but otherwise are similar except... well, they're evil, either by nature or through manipulation or sorcery.
Dark Archers II only These are Bowmen, but fighting for the Dark side, with no differences.
Fetch II only Ugly, fast, and able to spew lightning, these gals you won't miss a bit. If it wasn't for their very short range of attack you might have been some thrall's dinner a while ago.
Ghasts II only Annoying... that's about all you can say about these Wights in the making. Though they may be numerous, they can't take any punishment and their close quarters attack does little damage. However, units struck by them become immobile temporarily, which can allow them to overwhelm enemies when they have a numerical advantage.
Ghôls Both These units almost look like demented monkeys, but they most certainly won't ask you for a banana. They are one of the fastest units in the game (equal to the Berserks' speed) and are excellent at hit-and-run attacks, hurling whatever objects may be lying around for them to pick up. Ranged units are the main counter-measure to keep Ghôls from eroding your army to death.
Ghôl Brutes III only These are the elite heavies of the Ghôls. Stronger, tougher, and fortunately, rarer than common Ghôls, these can give would-be Ghôl-chasers a nasty surprise. They are often assigned to escort the Ghôl Priests.
Ghôl Priests III only The Ghôl Priests have several powers. In combat they can invoke the Savage Wind Dream to launch debris at their enemies, and they can also magically heal their comrades. They are slower than other flavors of Ghôl.
Mauls II only These huge pig-like beasts brandish a delightfully spiked tree-trunk as a club. As long as you don't face a large number of these bumbling idiots, you can probably use their stupidity to make them take a few satchel charges before they get too close.
Shades II only Just when you thought your old pal Alric could save the day, these guys managed to pick up the same special powers. If you can get close enough, maul these guys with all you have. They can take a lot of hurt before they fall and if they get a Dispersal Dream out, run like the wind. They float over land but are unable to cross flowing water.
Soulless (Hollow Men) Both This half-solid unit floats over any part of the landscape while hurling poisoned barbed spears. Although they have slightly shorter range than bowmen, they can hover across deep water and up slopes and ground that walking units can't, to get height advantages to increase their range, and to prevent short-ranged units from hitting them. They are very vulnerable to explosive damage.
Stygian Knights Both, but different These are animated suits of armor. They have no normal human weaknesses, and are immune to arrows, but they have one important weakness: they are very vulnerable to explosive damage. Myth II versions carry massive battle axes, while Myth III versions carry very long polearms that cannot strike at close range. Send a Dwarf or two to hurl explosives at them, and hope it isn't raining.
Thrall Both I guess the Myth III developers couldn't bear to part with these guys. Clumsy, stupid, slow, and downright goofy, Thrall are the staple of the Dark side's army. These undead zombie warriors carry large axes and can walk or hide under water, or and sometimes conceal themselves under ground. Unfortunately their comic relief quickly wears off when faced with an unending army of them.
Wights Both These disease ridden walking infection bags only tote a small inconspicuous dagger. However, let them slice that beer belly open and you've just let out a gargantuan explosion of paralyzing pus, Wight style. Like Thrall, they are slow but can walk and hide underwater indefinitely. Their remains can be gathered and hurled by Ghôls.
The Forgotten III only These are immortal remnants of an ancient civilization that once lived in Forest Heart. There they wait with infinite patience for living prey to slay with a pair of iron blades.
Myrkridian Hunters III only Success has taken its toll on some of the Myrkridia at the time when the Myth III campaign game begins. The Myrkridian Hunters are slower and weaker than average, unused to serious opposition. They tend to avoid pitched battle, fighting as skirmishers and opportunists.
Myrkridia / Myrkridia Warriors Both These huge beasts are not only fast and deadly, but prone to some pretty crazy temper tantrums. If you think the 12-year-old brat next door is spoiled, wait till you see these guys attacking their own army when wounded. Use ranged attacks to soften them up and hopefully drive them mad, and pray that they are weak when they hit your infantry.
Giant Myrkridia Both, but different Picture a Myrkridia, only giant-sized, more powerful, and with the ability to hurl clusters of flaming skulls on your troops, or simply rip them to pieces at close range. You'd better hope Napoleon is sitting next to you when you run into one of these guys; they are not an easily toppled foe. In Myth III, they only throw one skull at a time… but the skull explodes when it strikes.
Myrkridia Pack - Mages III only These are rare bat-eared spell-casting Myrkridia, launching paralyzing lightning, but weaker in hand-to-hand combat than a Myrkridian Warrior.
Lyche III only These are the ghosts of drowned witches, given the opportunity for revenge by Bahl'al. They attack using a ranged spell that creeps across the landscape and then explodes.

Note: Shiver, Soulblighter, The Summoner, Moagim Reborn, and Bahl'al were omitted from this chart because they are more like characters than units.

Previous Page 1 | Page 2 | Page 3 Next

 

<% Dim aFactoids(7) aFactoids(1) = "Elevation is important. Units benefit from being positioned above enemy units. Archers, particularly, can take advantage of this fact to obtain battlefield superiority." aFactoids(2) = "Myth III is a prequel. Myth III: The Wolf Age actually takes place roughly 1,000 years before the previous two titles. The game is now set in 1421 AE (it still takes place in a fantasy world)." aFactoids(3) = "Mac fans can celebrate. True to the series, Myth III: The Wolf Age is planned for release on both the PC and Mac, with the latter to follow a couple of weeks behind the former, according to the publisher." aFactoids(4) = "25 single player levels are included. In a recent interview, MumboJumbo's Mike Donges indicated that one can expect 20 or 30 hours of gameplay from the Myth III single player game alone, with multi-player adding significantly to this." aFactoids(5) = "Units galore. Myth III: The Wolf Age adds and refines numerous units, now bringing the total count to over 40. Enjoy most of the classic units alongside new additions such as the Gower Hearthguard and the Smiths of Muirthemne." aFactoids(6) = "Brute force vs. solid tactics? Myth III: The Wolf Age makes a conscious effort to improve the tactical value of intelligently using appropriate units against suitable enemies." aFactoids(7) = "One, two, three... Myth III: The Wolf Age is actually the third title in the Myth series, originally created by Bungie. MumboJumbo, Myth III's developers, aimed to build on a solid foundation of the previous titles, while refining and enhancing the story and game play." Randomize i = Int(UBound(aFactoids)*Rnd)+1 %>
Myth III: Did You Know...
<%= aFactoids(i) %>

Want to learn more? Read our FAQ!

Myth III Contest

By testing wits of the Myth series, players were given the opportunity to win Myth III strategy guides and replica axes and swords in our Myth III Search for Treasure Contest.  The contest has closed.

Myth III Demo

The 99 MB multi-player demo for Myth III includes one multi player map and three single player missions (from the previous demos) and includes seven multi player modes, including Steal the Bacon. The demo incorporates changes made in the v1.0.2 patch: Grab it here...

More...

Related Links

Myth III Official Site
Visit the official publisher website (by GodGames and Take2 Interactive) for Myth III: The Wolf Age for the latest facts, screenshots, news, files, and official customer support.

Myth Wolf Age.com
A significant community resource that provides editorial content, news, game overview, game resources, trivia, and information about the creative forces behind Myth III.

MumboJumbo Games
MumboJumbo is the creative development team behind Myth III: The Wolf Age. Contained on their site are updates on the game's progress, special features, and interesting tidbits relating to Myth III's development.

More...

Wargamer.com | The Wargamer Store | Buy Myth III
About The Wargamer | Advertising Information | Contact Us