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Review: Myth III: The Wolf Age

Graphics and Sound

Myth set standards for graphics when it came out. Myth III's terrain is varied, moody and almost biomorphic. The characters move realistically over hills and roads while scattering in broken ground. This combination of movement and ground is more than cosmetic. Terrain is extremely useful in combat, allowing for ambushes or a small body of troops to hold a pass. The battle animations are vivid and believable. The gore and carnage may be too much for some but adds verisimilitude to the dank aura of the times. Myth III's main advances to the series' graphics engine are the terrain textures (increased from 8-bit to 16-bit) and the figure and object models (which are now 3D instead of 2D). The details of the zoomed images leave little to be desired. On the other hand, the cut-scenes resemble bad cartoons; mouths don't move during speech and heads jerk like marionettes. Fortunately, the "ESC" key spares the player the extended misery of these scenes.

For some, the mini-map can be a graphical irritation. So as to make it less obtrusive on the playing field, it is transparent. While a nice thought, when used with colors that blend in with the landscape, this solution actually makes it almost invisible. With many of the Myth III maps, the colors blend so much that players may often try to click on the map to change their view, but miss the mini-map and move a party on the present view instead. Search-and-destroy missions were made unnecessarily difficult by this since it's hard to tell how much of the field has been covered.

Sound is mediocre. The characters repeat the usual inane "rah rah" slogans and combat is filled with clanks and grunts with the occasional scream. The music is louder than the sound effects with no way of controlling the volume of one relative to the other. The quality of the sounds should match the graphics but, alas, no.

Game Mechanics

The essence of this game is combat formations. The ten formations cover long lines, compact boxes and several different curves. These formations and other orders are chosen from a tool bar at the bottom of the screen. Once formed, groups move at differing speeds per type to wherever the player clicked. Progress can be followed on the camouflaged mini-map with friendlies as green dots, enemies as red and neutrals as blue. A yellow trapezoid indicates the player's field of view on the mini-map. Units and groups can be faced with short strokes of the mouse. However, the relationship of what units can see versus what the player sees is unclear. Discarded equipment and magical items can be picked up if the wee things can be seen. Units' health status is shown by a vertical translucent bar which goes from green to yellow to red as damage mounts. The game can be paused to take a breather but, unlike the earlier games in the series, nothing can be done during pauses.

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<% Dim aFactoids(7) aFactoids(1) = "Elevation is important. Units benefit from being positioned above enemy units. Archers, particularly, can take advantage of this fact to obtain battlefield superiority." aFactoids(2) = "Myth III is a prequel. Myth III: The Wolf Age actually takes place roughly 1,000 years before the previous two titles. The game is now set in 1421 AE (it still takes place in a fantasy world)." aFactoids(3) = "Mac fans can celebrate. True to the series, Myth III: The Wolf Age is planned for release on both the PC and Mac, with the latter to follow a couple of weeks behind the former, according to the publisher." aFactoids(4) = "25 single player levels are included. In a recent interview, MumboJumbo's Mike Donges indicated that one can expect 20 or 30 hours of gameplay from the Myth III single player game alone, with multi-player adding significantly to this." aFactoids(5) = "Units galore. Myth III: The Wolf Age adds and refines numerous units, now bringing the total count to over 40. Enjoy most of the classic units alongside new additions such as the Gower Hearthguard and the Smiths of Muirthemne." aFactoids(6) = "Brute force vs. solid tactics? Myth III: The Wolf Age makes a conscious effort to improve the tactical value of intelligently using appropriate units against suitable enemies." aFactoids(7) = "One, two, three... Myth III: The Wolf Age is actually the third title in the Myth series, originally created by Bungie. MumboJumbo, Myth III's developers, aimed to build on a solid foundation of the previous titles, while refining and enhancing the story and game play." Randomize i = Int(UBound(aFactoids)*Rnd)+1 %>
Myth III: Did You Know...
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Myth III Contest

By testing wits of the Myth series, players were given the opportunity to win Myth III strategy guides and replica axes and swords in our Myth III Search for Treasure Contest.  The contest has closed.

Myth III Demo

The 99 MB multi-player demo for Myth III includes one multi player map and three single player missions (from the previous demos) and includes seven multi player modes, including Steal the Bacon. The demo incorporates changes made in the v1.0.2 patch: Grab it here...

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Related Links

Myth III Official Site
Visit the official publisher website (by GodGames and Take2 Interactive) for Myth III: The Wolf Age for the latest facts, screenshots, news, files, and official customer support.

Myth Wolf Age.com
A significant community resource that provides editorial content, news, game overview, game resources, trivia, and information about the creative forces behind Myth III.

MumboJumbo Games
MumboJumbo is the creative development team behind Myth III: The Wolf Age. Contained on their site are updates on the game's progress, special features, and interesting tidbits relating to Myth III's development.

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