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An Introduction to the Myth Series

by Peter von Kleinsmid

Myth: The Fallen Lords included essentially all of the elements that make Myth the great classic game series that it continues to be. The foundation of the game's success is a powerful and detailed 3D physics engine and display system. This is fleshed out with interesting, original, colorful and well-balanced unit types. The compelling story ties together a wealth of attractive and expertly designed levels for single- and multi-player play. The masterstroke that completes the design is perhaps the healthy dose of dark humor and self-parody which adds a uniquely amusing flavor to the whole game. The desperate battle against endless hordes of undead minions just would not be the same without a clumsy dwarf accidentally bouncing his makeshift bomb off the shoulder of his taller comrade, sparking off a chain-reaction of dropped unexploded munitions that sends battlefield debris flying and rebounding in all directions, wreaking havoc and turning the situation literally upside-down. "Oops! Sorry about that!", he says.

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Myth II hand-to-hand mayhem.

Myth II: Soulblighter was published only a hair before the end of 1998, and mainly added more accessible editors, as well as the expected new set of units, maps, scenarios, campaign, and new game features. Graphics were made more detailed. Non-combatant creatures appeared to add to the realism of the game environment. Landscapes could now be set on fire. New multi-player game types were added, such as Hunting and Stampede.

Myth II's campaign takes place sixty years after the first game's campaign, and involves the return of some of the fallen lords who weren't quite destroyed during the first campaign. The living are not the only ones to have spent those years rebuilding, and a new war erupts with lightning speed, once again leading the player through a series of desperate and varied tactical problems involving all manner of locations, conditions, unit types, sorceries, and styles of play.

The Myth II editors were powerful and easy enough to use that an amazing number of modifications and scenarios have been produced. Various groups of players continue to use these to crank out hundreds of free expansions, plug-ins, and total makeovers of the game, including World War II, Civil War, Vietnam, Wild West, Lego units, pirate units, Alien units, weird combat sports, other fantasy and sci-fi settings, and all sorts of other mods.

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A Myth II mod - Bushidio.
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<% Dim aFactoids(7) aFactoids(1) = "Elevation is important. Units benefit from being positioned above enemy units. Archers, particularly, can take advantage of this fact to obtain battlefield superiority." aFactoids(2) = "Myth III is a prequel. Myth III: The Wolf Age actually takes place roughly 1,000 years before the previous two titles. The game is now set in 1421 AE (it still takes place in a fantasy world)." aFactoids(3) = "Mac fans can celebrate. True to the series, Myth III: The Wolf Age is planned for release on both the PC and Mac, with the latter to follow a couple of weeks behind the former, according to the publisher." aFactoids(4) = "25 single player levels are included. In a recent interview, MumboJumbo's Mike Donges indicated that one can expect 20 or 30 hours of gameplay from the Myth III single player game alone, with multi-player adding significantly to this." aFactoids(5) = "Units galore. Myth III: The Wolf Age adds and refines numerous units, now bringing the total count to over 40. Enjoy most of the classic units alongside new additions such as the Gower Hearthguard and the Smiths of Muirthemne." aFactoids(6) = "Brute force vs. solid tactics? Myth III: The Wolf Age makes a conscious effort to improve the tactical value of intelligently using appropriate units against suitable enemies." aFactoids(7) = "One, two, three... Myth III: The Wolf Age is actually the third title in the Myth series, originally created by Bungie. MumboJumbo, Myth III's developers, aimed to build on a solid foundation of the previous titles, while refining and enhancing the story and game play." Randomize i = Int(UBound(aFactoids)*Rnd)+1 %>
Myth III: Did You Know...
<%= aFactoids(i) %>

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Myth III Contest

By testing wits of the Myth series, players were given the opportunity to win Myth III strategy guides and replica axes and swords in our Myth III Search for Treasure Contest.  The contest has closed.

Myth III Demo

The 99 MB multi-player demo for Myth III includes one multi player map and three single player missions (from the previous demos) and includes seven multi player modes, including Steal the Bacon. The demo incorporates changes made in the v1.0.2 patch: Grab it here...

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Related Links

Myth III Official Site
Visit the official publisher website (by GodGames and Take2 Interactive) for Myth III: The Wolf Age for the latest facts, screenshots, news, files, and official customer support.

Myth Wolf Age.com
A significant community resource that provides editorial content, news, game overview, game resources, trivia, and information about the creative forces behind Myth III.

MumboJumbo Games
MumboJumbo is the creative development team behind Myth III: The Wolf Age. Contained on their site are updates on the game's progress, special features, and interesting tidbits relating to Myth III's development.

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