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An Introduction to the Myth Series

by Peter von Kleinsmid

Myth is a series of real-time tactical games of fantasy-medieval combat from a third-person overhead perspective. Typical weapons include swords, bows, magic, and primitive gunpowder weapons. Players generally control between a half-dozen and a hundred or more fighters of various types. The viewpoint has a flexible perspective, and the view and interface format have been extensively copied by a wide range of later real-time strategy and tactical games. Very few if any games have really included all that is good about Myth, though, particularly the interesting tactical combat and detailed tracking of debris and side-effects of combat. Myth is a very good multi-player game, where teams of players can fight on the same side against each other or against the computer in various modes of play. It's not a real-time strategy game (RTS); it's a tactical-level game, meaning there are generally no resources or factory-management, and therefore no winning by manufacturing a larger horde during the game. Players must fight with the forces present on the field, and battles are generally won by superior tactics, teamwork, and flexibility. Myth really is a game where superior tactics regularly decide the victor. Playing Myth multi-player for a while may tend to demonstrate how empty the gameplay, tactics and mechanics of many other games really are.

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Myth I in software mode.

All of the Myth games, including Myth III, run on both Windows and Macintosh computers. Myth II was also ported to Linux by Loki. Players running Myth on different operating systems can play multi-player games with each other, and share player-made modifications and scenarios, generally without compatibility problems. The Myth III code is largely based on the Myth II engine, with a new all-3D graphics engine and 16-bit landscape color maps.

Myth: The Fallen Lords is the title of the first game in the series. It was published for both Macintosh and Windows in November 1997, and won several "best game" type awards. The basic story covers the conclusion of a long war against an endless army of undead, which the living are steadily losing. Like later games in the series, the campaign is a mostly-linear series of linked tactical problems separated by dramatic narrative and video interludes. Fighters that survive one battle may reappear in later battles with their experience tracked. The release version was extremely challenging, particularly on the higher levels, although this was toned down a bit by later patches.

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Myth II combat.
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<% Dim aFactoids(7) aFactoids(1) = "Elevation is important. Units benefit from being positioned above enemy units. Archers, particularly, can take advantage of this fact to obtain battlefield superiority." aFactoids(2) = "Myth III is a prequel. Myth III: The Wolf Age actually takes place roughly 1,000 years before the previous two titles. The game is now set in 1421 AE (it still takes place in a fantasy world)." aFactoids(3) = "Mac fans can celebrate. True to the series, Myth III: The Wolf Age is planned for release on both the PC and Mac, with the latter to follow a couple of weeks behind the former, according to the publisher." aFactoids(4) = "25 single player levels are included. In a recent interview, MumboJumbo's Mike Donges indicated that one can expect 20 or 30 hours of gameplay from the Myth III single player game alone, with multi-player adding significantly to this." aFactoids(5) = "Units galore. Myth III: The Wolf Age adds and refines numerous units, now bringing the total count to over 40. Enjoy most of the classic units alongside new additions such as the Gower Hearthguard and the Smiths of Muirthemne." aFactoids(6) = "Brute force vs. solid tactics? Myth III: The Wolf Age makes a conscious effort to improve the tactical value of intelligently using appropriate units against suitable enemies." aFactoids(7) = "One, two, three... Myth III: The Wolf Age is actually the third title in the Myth series, originally created by Bungie. MumboJumbo, Myth III's developers, aimed to build on a solid foundation of the previous titles, while refining and enhancing the story and game play." Randomize i = Int(UBound(aFactoids)*Rnd)+1 %>
Myth III: Did You Know...
<%= aFactoids(i) %>

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Myth III Contest

By testing wits of the Myth series, players were given the opportunity to win Myth III strategy guides and replica axes and swords in our Myth III Search for Treasure Contest.  The contest has closed.

Myth III Demo

The 99 MB multi-player demo for Myth III includes one multi player map and three single player missions (from the previous demos) and includes seven multi player modes, including Steal the Bacon. The demo incorporates changes made in the v1.0.2 patch: Grab it here...

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Related Links

Myth III Official Site
Visit the official publisher website (by GodGames and Take2 Interactive) for Myth III: The Wolf Age for the latest facts, screenshots, news, files, and official customer support.

Myth Wolf Age.com
A significant community resource that provides editorial content, news, game overview, game resources, trivia, and information about the creative forces behind Myth III.

MumboJumbo Games
MumboJumbo is the creative development team behind Myth III: The Wolf Age. Contained on their site are updates on the game's progress, special features, and interesting tidbits relating to Myth III's development.

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